This environment I reworked the landscape material, built all material functions, and redesigned the look and appeal of a forest environment. I utilized Quixel, UE4, and 3ds max for parts of this project to display a quality forest environment. This environment utilizes and unlocked tesselation multiplier to give very smooth looks to tesselated materials, with moss effects, decals, and other environment debris to sell the look. Lighting and post processing was completed utilizing nvidia ansel to generate a cubemap for added effect.